Last time I read much about computer chess, the better programs were still relying primarily on brute-force search with some minor algorithmic optimizations to prune the search space, together with enormous databases for openings and endgames. Are there actually chess programs nowadays that deserve to be called intelligent?
So what? If you get killed by an uFAI, you cannot appeal to reality and say "but the AI just used a brute-force search method with some minor algorithmic optimizations to prune the search space, together with enormous databases of weapons technology and science", so can you please unkill me?
The problem domain of chess happens to be one where brute-force search with some clever tricks actually works. Other domains are less like this, such as allowing a robot to walk (Asimo, Big Dog), where researchers are using other, more appropriate techniques such as machine learning.
What is your criterion for
deserve to be called intelligent
anyway?
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