BT_Uytya comments on The Strangest Thing An AI Could Tell You - Less Wrong
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It's interesting to note that this is almost exactly how it works in some role-playing games.
Suppose that we have Xandra the Rogue who went into dungeon, killed a hundred rats, got a level-up and now is able to bluff better and lockpick faster, despite those things having almost no connection to rat-killing.
My favorite explanation of this phenomenon was that "experience" is really a "self-esteem" stat which could be increased via success of any kind, and as character becomes more confident in herself, her performance in unrelated areas improves too.