I have reread the context and I find I concur with wedrifid_2009.
In two player zero sum games, vengeance (hurting self to hurt other more) is impossible, as are threats and destruction in general -- because the total score is always the same.
Vengeance is impossible, threats are irrelevant but destruction most certainly is not. Don't confuse the arbitrary constraint "the total score is always the same" with the notion that nothing 'destructive' can occur in such a game. What is prevented (to rational participants) is destruction for the purpose of game theoretic influence.
Consider a spherical cow in (a spaceship with me in a) vacuum. We are stranded and have a fixed reserve of energy. I am going to kill the spherical cow. I will dismember her. I will denature the proteins that make up her flesh. Then I will eat her. Because destroying her means I get to use all the energy and oxygen for myself. This includes the energy that was in the cow before I destroyed her. It's nothing personal. There was no threat. I was not retaliating. There was neither punishment nor cooperation. Just destruction.
ie. One of these things is not like the other things, one of these things just doesn't belong:
vengeance, punishment, destruction, team cooperation, etc
It's an old book, I know, and one that many of us have already read. But if you haven't, you should.
If there's anything in the world that deserves to be called a martial art of rationality, this book is the closest approximation yet. Forget rationalist Judo: this is rationalist eye-gouging, rationalist gang warfare, rationalist nuclear deterrence. Techniques that let you win, but you don't want to look in the mirror afterward.
Imagine you and I have been separately parachuted into an unknown mountainous area. We both have maps and radios, and we know our own positions, but don't know each other's positions. The task is to rendezvous. Normally we'd coordinate by radio and pick a suitable meeting point, but this time you got lucky. So lucky in fact that I want to strangle you: upon landing you discovered that your radio is broken. It can transmit but not receive.
Two days of rock-climbing and stream-crossing later, tired and dirty, I arrive at the hill where you've been sitting all this time smugly enjoying your lack of information.
And after we split the prize and cash our checks I learn that you broke the radio on purpose.
Schelling's book walks you through numerous conflict situations where an unintuitive and often self-limiting move helps you win, slowly building up to the topic of nuclear deterrence between the US and the Soviets. And it's not idle speculation either: the author worked at the White House at the dawn of the Cold War and his theories eventually found wide military application in deterrence and arms control. Here's a selection of quotes to give you a flavor: the whole book is like this, except interspersed with game theory math.
I sometimes think of game theory as being roughly divided in three parts, like Gaul. There's competitive zero-sum game theory, there's cooperative game theory, and there are games where players compete but also have some shared interest. Except this third part isn't a middle ground. It's actually better thought of as ultra-competitive game theory. Zero-sum settings are relatively harmless: you minimax and that's it. It's the variable-sum games that make you nuke your neighbour.
Sometime ago in my wild and reckless youth that hopefully isn't over yet, a certain ex-girlfriend took to harassing me with suicide threats. (So making her stay alive was presumably our common interest in this variable-sum game.) As soon as I got around to looking at the situation through Schelling goggles, it became clear that ignoring the threats just leads to escalation. The correct solution was making myself unavailable for threats. Blacklist the phone number, block the email, spend a lot of time out of home. If any messages get through, pretend I didn't receive them anyway. It worked. It felt kinda bad, but it worked.