wedrifid comments on Pract: A Guessing and Testing Game - Less Wrong

5 Post author: brian_jaress 31 July 2009 09:13AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (42)

You are viewing a single comment's thread. Show more comments above.

Comment author: wedrifid 31 July 2009 05:29:05PM 4 points [-]

The game is broken, not cousin_it.

If I was your opponent, I would assume letting me make many wrong guesses while you only defined sequences was due to your extremely long set definition

From which we can infer that you already know how to win yourself. I can conclude that your decision to still play the game is an insult to your opponent.

But more importantly, why would you bother playing at all?

If handicapping is necessary it should be built into the rules (or the odds). Otherwise the game becomes one in which the object is to pay lip service to 'playing in the spirit of the game' while actually getting as close to the 'PGP encryption' ideal as one can without being unduly stigmatised. If you want your attention to be dominated by that crap stop playing games of reason and go socialise.

Comment author: JamesAndrix 31 July 2009 06:26:53PM 1 point [-]

If you have no payoff for winning, then why call it winning in the 'rationalists win' sense?

It seems that here the only payoff is in learning and so you should value an opponent that will set a task appropriate to your skill. To cooperate you should try to be that kind of opponent.

The point system might declare winners in a silly way, but why care about the points?

Comment author: orthonormal 31 July 2009 07:01:38PM 2 points [-]

The point system might declare winners in a silly way, but why care about the points?

I would expect that one reason we gravitate toward competitive games, especially those with points, is that we can't help but treat them as signals of status. I'd in fact expect that if you ran a psych experiment with subjects playing a game, and the experimenters instructed them to play in one fashion but meaningless points were awarded under a different criterion, that people would be dramatically swayed by the point system (and possibly unaware of this fact).

Comment author: eirenicon 31 July 2009 05:55:24PM 0 points [-]

Otherwise the game becomes one in which the object is to pay lip service to 'playing in the spirit of the game' while actually getting as close to the 'PGP encryption' ideal as one can without being unduly stigmatised.

I thought the object of the game was to have a fun contest in which you give your opponent a challenging problem and they do the same for you. Many games are broken, and these breaks are often called "exploits", for obvious reasons. Until it's patched, why not agree to ignore them?

Comment author: wedrifid 31 July 2009 09:23:21PM 2 points [-]

I thought the object of the game was to have a fun contest

Do you know what is not fun? Playing games where the real aim is to do what it takes to look impressive without going quite far enough to get shamed for it. That is 'work'. I expect people to pay me if I have to do that.

Many games are broken, and these breaks are often called "exploits", for obvious reasons.

And I advocate exploiting them aggressively until those responsible patch them.

Until it's patched, why not agree to ignore them?

Absolutely! The approach I tend to take goes along the lines of:

The game is flawed. Let's change it to X so that it works better. Agreed?

IF agreed THEN play engaging inference game FUN! ELSE generate PGP key. win EVEN MORE FUN "The game is flawed. How about...?" END

I find this particularly useful when playing 500 with folks who like unrestricted misere calls. It usually only takes a few rounds to make them change their minds.

Comment author: GuySrinivasan 31 July 2009 06:14:28PM 2 points [-]

Agreeing to ignore them is a patch. But unless you both agree to ignore them in exactly the same way, it's not a patch, and it's no longer a fun contest, it's at best just fun.