Eliezer_Yudkowsky comments on Ingredients of Timeless Decision Theory - Less Wrong

43 Post author: Eliezer_Yudkowsky 19 August 2009 01:10AM

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Comment author: Eliezer_Yudkowsky 26 August 2009 05:56:26AM 1 point [-]

These sound like basically reasonable worries / lines of argument to me. I'm sure life will be a lot easier for... not necessarily everyone, but at least us primitive mortal analysts... if it's easy for superintelligences to exhibit their source code to each other. Then we just have the problem of logical ordering in threats and games of Chicken. (Come to think of it, blackmail threats of mutual destruction unless paid off, would seem to become more probable, not less, as you became more able to exhibit and prove your source code to the other player.)

A possible primary remaining source of our differing guesses at this point, may have to do with the degree to which we think that decision processes are a priori (un)correlated. I take statements like "Obviously, everyone plays D at the end" to be evidence of very high a priori correlation - it's no good talking about different heuristics, intuitions, priors, utility functions, etcetera, if you don't actually conclude that maybe some players play C and others play D.

It's also difficult if two sides have different preferences about the correlation of their moves, that is, if one side wants them to be positively correlated, and another wants them to be uncorrelated or negatively correlated.

How would that happen?

Comment author: Wei_Dai 26 August 2009 06:46:01AM *  0 points [-]

(Come to think of it, blackmail threats of mutual destruction unless paid off, would seem to become more probable, not less, as you became more able to exhibit and prove your source code to the other player.)

I think Nesov's position is that such threats don't work against updateless agents, but I'm not sure about that yet. ETA: See previous discussion of this topic.

I take statements like "Obviously, everyone plays D at the end" to be evidence of very high a priori correlation - it's no good talking about different heuristics, intuitions, priors, utility functions, etcetera, if you don't actually conclude that maybe some players play C and others play D.

That doesn't make sense... Suppose nobody smokes, and nobody gets cancer. Does that mean smoking and cancer are correlated? In order to have correlation, you need to have both (C,C) and (D,D) outcomes. If all you have are (D,D) outcomes, there is no correlation.

How would that happen?

I'm referring to rock-paper-scissors and this example. Or were you asking something else?