Sideways comments on How does an infovore manage information overload? - Less Wrong

4 Post author: haig 25 August 2009 06:54PM

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Comment author: Sideways 27 August 2009 08:23:45PM 0 points [-]

Newcomb's problem is applicable to the general class of game-type problems where the other players try to guess your actions. As far as I can tell, the only reason to introduce Omega is to avoid having to deal with messy, complicated probability estimates from the other players.

Unfortunately, in a forum where the idea that Omega could actually exist is widely accepted, people get caught up in trying to predict Omega's actions instead of focusing on the problem of decision-making under prediction.