Eliezer_Yudkowsky comments on Outlawing Anthropics: An Updateless Dilemma - Less Wrong

26 Post author: Eliezer_Yudkowsky 08 September 2009 06:31PM

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Comment author: Wei_Dai 14 September 2009 01:44:07AM *  1 point [-]

In UDT, we blame this time inconsistency on B's updating on A having cheated (i.e. treating it as a fact that can no longer be altered). Suppose it's common knowledge that A can simulate or accurately predict B, then B should reason that by deciding to punish, it increases the probability that A would have predicted that B would punish and thus decreases the probability that A would have cheated.

But the problem is not fully solved, because A could reason the same way, and decide to cheat no matter what it predicts that B does, in the expectation that B would predict this and see that it's pointless to punish.

So UDT seems to eliminate time-inconsistency, but at the cost of increasing the number of possible outcomes, essentially turning games with sequential moves into games with simultaneous moves, with the attendant increase in the number of Nash equilibria. We're trying to work out what to do about this.

Comment author: Eliezer_Yudkowsky 14 September 2009 06:15:24PM *  0 points [-]

(The difficulty arises if UDT B reasons logically that there should not logically exist any copies of its current decision process finding themselves in worlds where A is dependent on its own decision process, and yet A defects. I'm starting to think that this resembles the problem I talked about earlier, where you have to use Omega's probability distribution in order to agree to be Counterfactually Mugged on problems that Omega expects to have a high payoff. Namely, you may have to use A's logical uncertainty, rather than your own logical uncertainty, in order to perceive a copy of yourself inside A's counterfactual. This is a complicated issue and I may have to post about it in order to explain it properly.)