NancyLebovitz comments on Solutions to Political Problems As Counterfactuals - Less Wrong
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no, no. The game is to counterfactually propose different states of the "government policy" node that involve making the government conform more to some ideology X, and then confabulate reasons why this would result in great success. In doing this, you signal your allegiance to ideology X.
But really, the game can work with pretty much anything in the place of the "government policy" node; it can be pretty much any decisionmaking entity, including the companies or diffuse classes of individuals. E.g.
The tech might already exist, but prejudices, inertia, and the lack of a strong financial incentive have kept it from being adequately tested.
Maybe if people would eat more fish oil they'd be more mentally flexible.
<HANSIONAIN CYNICISM>Great! now that we've both signalled our allegiance to the h+ ideology, would you like to mate with me!? </HANSIONAIN CYNICISM>
for an explanation of why I call this "Hansonian", see, for example, this. Hanson has lots of posts on how charity, ideology, etc is all about affiliating with a tribe and finding mates.
Hansionain, twice? Really?
As an aside, I love what you get when you google Hansonian. Most of the top results are in reference to Robin Hanson, and among my favorites are "Hansonian Normality", the "Hansonian world", and "Hansonian robot growth". (Un?)Fortunately, "Hansonian abduction" is attributed to a different Hanson.
I wish my name was an adjective.
That website just had claims of "It works!" which by itself isn't all that credible.
How do we know it actually works? Whats the theory behind it?
From http://www.olivierameisen.com/faq
Wow, that really didn't take much legwork. I guess I should have at least looked that far.
Speaking of promising solutions that won't catch on due to predjudices, inertia, and lack of financial incenives, "Psychedelics" (loosely defined) are also pretty effectiveat this if used right.