PhilGoetz comments on The power of information? - Less Wrong

0 Post author: PhilGoetz 13 October 2009 01:07AM

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Comment author: PhilGoetz 13 October 2009 12:59:29PM *  0 points [-]

If you are using an Agent based system, then determining power could be computed after outcomes based on the modeling attributes you have determined are important.

I don't understand. What would the computation be?

EDIT: You mean, run the system, and then see who wins contests, and back-compute what that function is? Can't do that. That would just validate whatever arbitrary assumption I wrote into the simulator initially.

Comment author: garf 14 October 2009 10:16:33AM 0 points [-]

I guess this depends on your view of the world. I would say that if you simply write a power function then that would indicate an arbitrary assumption to begin with, that has had to simplify a number of significant factors. Writing a power function might be simple, but I am not sure that it would be significant.

For example one view of the world would be at the surface layer, where you see the end result of a combination of small events. This is what I think you are doing with your power function, although I may be misunderstanding. Another view says that you will not worry about the surface layer, and will instead come up with a number of simple rules (some based on probabilities) for the various actions & interactions that can take place. The execution of the rules by the Agents over multiple turns gives the emergent behavior, or what I called the surface layer. If the surface layer emerges that you would expect (guns are better than knives in a war for example), then this indicates the model is hopefully not grossly off. So instead of getting one big function right, you instead have a number of small rules that determine actions and probable outcomes.

You could even play some games with determining probable power functions after running a number of these, by representing them as genetic strings and then doing standard genetic algorithms to see what gives the closest match over all the outcomes for the different scenarios/times. I think this is more powerful than starting with the power function because your assumptions are at a lower level that is easier to get right, not to mention simpler. This is also why I mentioned Epsteins book, its a great example of using simple rules to get emergent behavior.

Comment author: PhilGoetz 14 October 2009 01:07:05PM 0 points [-]

If the surface layer emerges that you would expect (guns are better than knives in a war for example), then this indicates the model is hopefully not grossly off.

The surface layer is so abstract that I have almost no expectations.

Comment author: garf 16 October 2009 09:36:49AM 0 points [-]

I did not state that very well, the surface layer is the aggregate result of all the behaviors/rules. I am guessing that your power function is extracting some attribute(s) of the surface layer.