cousin_it comments on The continued misuse of the Prisoner's Dilemma - Less Wrong

29 Post author: SilasBarta 23 October 2009 03:48AM

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Comment author: cousin_it 23 October 2009 09:56:42AM *  8 points [-]

If Hamermesh is to be faulted for something, it is for (apparently) imposing on the students his own conclusions from a given outcome, as opposed to letting the students figure out for themselves what the outcome means.

Agree completely. I wonder why your comment isn't upvoted to +10. Applauding the defector in PD is a weird thing to do for a professor anyway.

Possibly related is Nassim Nicholas Taleb's concept of the ludic fallacy: "the person who is assuming a tightly-constrained game will emerge as the loser".

Comment author: Morendil 23 October 2009 10:16:49AM 2 points [-]

I'm considering a top-level post (my first) on experiential games and a little background on how they might be worthwhile for LWers - there have been a few reports of experiences, such as the estimation/calibration game at one meetup, but I'm feeling that a little detail on the constructivist approach and practical advice on how to set up such games might be useful.

I use experiential games quite a bit; one that I remember fondly from a few years ago was adapted from Dietrich Doerner's /The Logic of Failure/ - the one where you are to control a thermostat. Doerner's account of people actually playing the game is enlightening, with many irrational reactions on display. But reading about it is one thing, and actually playing the game quite another, so I got a group of colleagues together and we gave it a try. By the reports of all involved it was one of the most effective learning experiences they'd had.

An experiential learning game focusing on the basics of Bayesian reasoning might be a valuable design goal for this community - one I'd definitely have an interest in playing.

Comment author: cousin_it 23 October 2009 11:00:30AM *  2 points [-]

By all means write it, this stuff sounds very interesting.

Possibly related are the PCT demo games mentioned on LW before. I imagine a Bayesian learning game to be similar in spirit (better implement it in Flash rather than Java, though). Also tangentially related are the cognitive testing games.