Comment on Open Thread: December 2009

Tue, 01 Dec 2009 20:57:59 GMT

The Grand Challenge teams didn't go from zero to victory in one year.

Stanford's team did.

They also weren't one-man efforts.

Neither is mine.

I do not believe I can learn much from existing RTS AIs because their goal is entertaining the player instead of winning. In fact, I've never met an AI that I can't beat after a few days of practice. They're all the same: build a base and repeatedly throw groups of units at the enemy's defensive line until run out of resources, mindlessly following the same predictable route each time. This is true for all of Command & Conquer series, all of Age of Empires series, all of Warcraft series, and StarCraft too. And those are the best RTS games in the world with the biggest budgets and development teams.

But I will search around.

Discuss