A history of all chess games played by the particular opponent would be quite useful.
Such a history would also contain of a list of move on a virtual chess game.
Unless someone gives them such awareness, which may be useful in some situations or may just seem useful to naive developers
If you are very naive it's unlikely that you understand the problem of AI well enough to solve it.
A friend of mine is about to launch himself heavily into the realm of AI programming. The details of his approach aren't important; probabilities dictate that he is unlikely to score a major success. He's asked me for advice, however, on how to design a safe(r) AI. I've been pointing him in the right directions and sending him links to useful posts on this blog and the SIAI.
Do people here have any recommendations they'd like me to pass on? Hopefully, these may form the basis of a condensed 'warning pack' for other AI makers.
Addendum: Advice along the lines of "don't do it" is vital and good, but unlikely to be followed. Coding will nearly certainly happen; is there any way of making it less genocidally risky?