Alicorn comments on Welcome to Heaven - Less Wrong
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I don't believe this, but I was concerned I would be interpreted this way.
I can have a subjective desire that a cup be objectively filled. I fill it with water, and my desire is objectively satisfied.
The problem I'm describing is that filling the cup is a terminal value with no objective value. I'm not going to drink it, I'm not going to admire how beautiful it is, I just want it filled because that is my desire.
I think that's useless. Since all the "goodness" is in my subjective preference, I might as well desire that an imaginary cup be filled, or write a story in which an imaginary cup is filled. (You may have trouble relating to filling a cup for no reason being a terminal value, but it is a good example because terminal values are equally objectively useless.)
But let's consider the example of saving a person from drowning. I understand that the typical preference is to actually save a person from drowning. However, my point is that if I am forced to acknowledge that there is no objective value in saving the person from drowning, then I must admit that my preference to save a person from drowning-actually is no better than a preference to save a person from drowning-virtually. It happens that I have the former preference, but I'm afraid it is incoherent.
The preference to really save a drowning person rather than virtually is better for the person who is drowning.
Of course, best would be for no one to need to be saved from drowning; then you could indulge an interest in virtually saving drowning people for fun as much as you liked without leaving anyone to really drown.
Actually, most games involve virtually killing, rather than virtually saving. I think that says something...
In most of those games the people you are killing are endangering someone. There are some games where you play a bad guy, but in the majority you're some sort of protector.