Kevin comments on Play for a Cause - Less Wrong
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Starcraft is a bad game, though; it's only popular because the ridiculously primitive 1998-era interface means that actual physical speed is required to control your units correctly, which adds barriers to entry to competitive play and makes it more challenging to play and therefore more impressive for someone to be good at. It's pretty much the embodiment of fake difficulty in game design.
Um, I suppose your evidence is true, but the game is great in spite of its 1998-era interface. The balance between the races is sublime.