RobinZ comments on Explicit Optimization of Global Strategy (Fixing a Bug in UDT1) - Less Wrong
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Oh, I see the problem. I was talking about Tyrrell_McAllister's question upthread, in which the assumption of identical source code (i.e. copying) is dropped.
If you don't know much about the other agent - except that it is also trying to win - I figure you should also probably just do the best you can to pick the most mutually-obvious ordering, hoping that they will be doing much the same. Sometimes, it won't work out - but that is doing as well as you can.
That's assuming linear utility. If the most important thing is to consistently get at least a few points, then randomness may be a better strategy.