hugh comments on The fallacy of work-life compartmentalization - Less Wrong
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I'm in the top 30th percentile for household income in the United States. I recently had a performance review, was qualified "fully successful," and when I specifically asked my supervisor if I was doing anything wrong, he reassured me that there was not a thing I could change to do better. I receive regular monetary bonuses and praise, and was rewarded with a certificate of achievement just two days ago.
All of this despite the fact that I perform real, skilled work approximately one or two hours per week, and spend the rest of my time surfing the web, in plain view of everyone walking down the hallway, not even bothering to alt-tab when my supervisor comes into my cube to chat with me. (ETA: personally, I consider my work ethic to be atrocious, and if I were my supervisor, I would not tolerate what I have just described.)
I take the money provided and I spend it on various frivolous pursuits, and donate to SIAI. I'm not sure about long-term promotion potential, considering my lack of actual work, but it seems fairly rational in some sense that I take from the irrational and put in only what effort is required to achieve my goals, thus maximizing output/input (productivity).
The emotional impact of not making a difference is distressing, I agree, but that's a different, rather involved, topic.
One of my coworkers (like you, at a government job involving software) had occasionally said "you can only read Dinosaur Comics so many times before you have to find an open-source project to start contributing to".
We created a lot of our own work; we were given a lot of leeway to find and fix problems ourselves, even if the problems hadn't actually appeared yet. We were encouraged to find research areas to work on, and use our time to do that as long as it didn't detract from our other duties, which probably only consumed 4-10 hours a week. So, we had license to work as diligently as we wanted, and for the most part on nearly anything we wanted. However, we generally found that most days, we weren't able to be productive for more than 4-6 hours, and ended up spending a lot of time reading webcomics, writing toy programs, and drinking tea in the break room.
I think for most people, 30 hours of high-quality creative work a week is about their limit. I'm sure some people are exceptions, but some of the most productive programmers I know (from FOSS projects I worked on to government jobs I held and even a stint at Microsoft) spend about half their "day" goofing off.
A similar statement I use: "It's a lot harder than you might think to do nothing all day."