RobinZ comments on Open Thread: April 2010 - Less Wrong
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What about making the prison a hedge-maze sort of area, with lots of controllable access-points? Points earned by interactions can be spent to give yourself temporary access through a specific gate, any given pair of prisoners can only play the game a certain number of times per day, and unspent points decay - say, 5% loss per day. To earn enough points to pay your way out the front door, you effectively have to have access to the whole interior, and be on good terms with most of the people there.
The problem is that with 'currency' and iterated interactions like that, you start to approximate a concentration or POW camp, with considerable mingling and freedom, which allows bad'uns to thrive. At least, if my reading of literature about said camps (like World of Stone or King Rat) is anything to go by.
The reference to King Rat I can identify with an Internet search - what's World of Stone?
Try "Tadeusz Borowski". Sample quotes:
A (nonfiction) quote I sometimes think of in connection with World of Stone, though it's actually from The Captive Mind, is: