Aleksei_Riikonen comments on Possibilities for converting useless fun into utility in Online Gaming - Less Wrong

2 Post author: Aleksei_Riikonen 27 April 2010 10:21PM

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Comment author: Aleksei_Riikonen 28 April 2010 12:31:07AM 1 point [-]

Whether the word "Singularitarian" gives a bad impression may vary strongly from game to game. EVE Online, for example, has a science fiction setting and a smarter-than-usual playerbase, and the test server for the game is already called "Singularity" :)

About creating an MMO, it had crossed my mind that a team of SIAI-affiliated programmers could try to partner with EVE Online developers and create subgames to include in their game (they have very grand plans for the long-term growth of their game), getting to share in the revenue created in a way or another. This is quite a wild idea, but perhaps just crazy enough that it could even work. (Though I'm not making big claims regarding the probability.)

Comment author: mattnewport 28 April 2010 02:10:13AM 4 points [-]

I'm a graphics programmer in the games industry so if anyone has any technical or logistical questions about what might be involved in this kind of project that they would like to direct to someone with relevant experience I'd be happy to try and help.