kpreid comments on Possibilities for converting useless fun into utility in Online Gaming - Less Wrong

2 Post author: Aleksei_Riikonen 27 April 2010 10:21PM

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Comment author: kpreid 28 April 2010 12:50:17AM *  1 point [-]

I would rather see effort towards a LWGG than a SGG, because the LWGG, being associated with LW, is more likely to succeed at creating/preserving the specific benefit you describe.

(My gaming time-sink is Team Fortress 2, which is not MMO, though it does have some related features such as giving persistent rewards for accumulating play time.)