Vladimir_Golovin comments on Possibilities for converting useless fun into utility in Online Gaming - Less Wrong

2 Post author: Aleksei_Riikonen 27 April 2010 10:21PM

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Comment author: Vladimir_Golovin 28 April 2010 06:38:28AM *  4 points [-]

How about factions with reputation based on completing exam quests (Bayesians? Frequentists? Consequentialists? Bards?), built-in arenas (bets? challenges? predictionbook?), PVP areas where dropping out of arguments without resolving them is punished by karma hits, general chat (permanent open thread?), achievements and meta-achievements ("Karma King: Accumulate 1000 Karma in a Month"?), user profiles (should they show IQ or books read by the players as inventory, as long as they are able to prove that?), random drops ("Downvote Zapper: Negates all downvotes of your next 10 top-level posts and comments."?)