Vladimir_Golovin comments on Possibilities for converting useless fun into utility in Online Gaming - Less Wrong

2 Post author: Aleksei_Riikonen 27 April 2010 10:21PM

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Comment author: pjeby 27 April 2010 11:12:28PM 11 points [-]

I dunno, LW already seems like it's massively multiplayer enough. Plus its incentive system already tends to lead to spending more time on it, not less. The combat system still needs work, too, as a good position on a controversial topic wins you more karma than an insightful comment on a less-inflammatory topic.

;-)

Comment author: Vladimir_Golovin 28 April 2010 06:38:28AM *  4 points [-]

How about factions with reputation based on completing exam quests (Bayesians? Frequentists? Consequentialists? Bards?), built-in arenas (bets? challenges? predictionbook?), PVP areas where dropping out of arguments without resolving them is punished by karma hits, general chat (permanent open thread?), achievements and meta-achievements ("Karma King: Accumulate 1000 Karma in a Month"?), user profiles (should they show IQ or books read by the players as inventory, as long as they are able to prove that?), random drops ("Downvote Zapper: Negates all downvotes of your next 10 top-level posts and comments."?)