John_Maxwell_IV comments on The Math of When to Self-Improve - Less Wrong
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If they're doing some self-improvement activity that requires that they stop wealth-creation altogether, p = 0. If they're coding half-time, p = 0.5f. Etc. You're right about f.
OK, but what if you have one project that's a little more educational and one that's a little more profitable? The equation should help you decide between them.
BTW, you've done a good job of explaining why I think college for programmers is stupid. (But I'm going anyway, for the friends/prestige.)
Hm. I tend to think that someone can often improve their skill faster per minute by reading advice than doing. The things I learned from my last project (~1 month of work) would easily fit in a blog post.
Plus what about reading about a subject like probability, game theory, or history that could potentially transform the way you look at things?
One hole in my model is it has no way of taking in to account self-improvement effects that are temporary, such as spending the time necessary to think of a really good idea for a project (significantly helps your wealth creation skill, but only until you finish that project).