eirenicon comments on The Social Coprocessor Model - Less Wrong
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Terrible analogy.
Video games have a lot of diversity to them and different genres engage very different skills. Small talk all seems to encompass the same stuff, namely social ranking.
Some of us know how to do it but just don't -care-, and that doesn't mean we're in fact bad at it. I think that is the point this comment thread is going for.
It's a bad analogy because there are different kinds of games, but only one kind of small talk? If you don't think pub talk is a different game than a black tie dinner, well, you've obviously never played. Why do people do it? Well, when you beat a video game, you've beat a video game. When you win at social interaction, you're winning at life - social dominance improves your chances of reproducing.
As for rule books: the fact that the 'real' rules are unwritten is part of the fun. Of course, that's true for most video games. Pretty much any modern game's real tactics come from players, not developers. You think you can win a single StarCraft match by reading the manual? Please.
No, pub talk is not exactly the same as a black tie dinner. The -small talk- aspect, though, very much is. It all comes down to social ranking of the participants. In the former, it skews to word assortative mating and in the latter presumably toward power and resources in the buisness world.
If you have a need or desire to win at social interaction, good for you. Please consider that for other people, it -really- isn't that important. There is more to life than attracting mates and business partners. Those things are often a means to an end, and it is preferable to some of us to pursue the ends directly when possible.
The video game analogy is just plain bad.