"Team killing" is annoyingly common in online FPS games...
In online FPS games you (usually) have no long-term bond to your team, no long-term rewards and punishments, and for that matter no long-term identity at all.
You don't see team-killing in league-style tournaments spanning months, where players get to know each other.
ETA: There is now a third thread, so send new comments there.
Since the first thread has exceeded 500 comments, it seems time for a new one, with Eliezer's just-posted Chapter 33 & 34 to kick things off.
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