cousin_it comments on AI cooperation in practice - Less Wrong

26 Post author: cousin_it 30 July 2010 04:21PM

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Comment author: cousin_it 31 July 2010 02:42:50AM *  2 points [-]

According to my experience, the study of game-playing programs has two independent components: fairness/bargaining and enforcement. If you have a good method of enforcement (quining, löbbing, Wei Dai's joint construction), you can implement almost any concept of fairness. Even though Freaky Fairness relied on quining, I feel you can port it to löbbing easily enough. But fairness in games with non-transferable utility is so difficult that it should really be studied separately, without thinking of a specific enforcement mechanism.

Comment author: Vladimir_Nesov 31 July 2010 10:42:28AM 0 points [-]

Bargaining is about logical uncertainty, something we avoid using sufficiently high upper bounds in this post.