cousin_it comments on What a reduction of "could" could look like - Less Wrong

53 Post author: cousin_it 12 August 2010 05:41PM

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Comment author: cousin_it 14 August 2010 07:51:57PM *  0 points [-]

On one hand, this sounds reasonable apriori.

On the other hand, making games "fuzzy" to solve bargaining has been tried, and it's not enough.

On the third hand, I feel that some games might be genuinely indeterminate because they abstract too much, they don't include enough information from the real-world situation - information that in practice ends up determining the outcome. For example, (instantaneous) bargaining in the Rubinstein model depends on the players' (temporal) discount rates, and if you forgot to look at them, the instantaneous game seems pretty damn indeterminate.