I found Rules of Play to be little more than a collection of unnecessary (if clearly-defined) jargon and glittering generalities about how wonderful and legitimate games are. Possibly an alien or non-neurotypical who had no idea what a game was might gather some idea of games from reading the book, but it certainly didn't do anything for me to help me understand games better than I already do from playing them. Did I miss something?
Yes I take your point. There isn't a lot of material on fun, and game design analysis is often very genre specific. I like rules of play, not so much because it provides great insight into why games are fun but more as a first step towards being a bit more rigorous about what game mechanics actually are. There is definitely a lot further to go and there is a tendency to ignore the cultural and psychological motivations (e.g. why being a gangster and free roaming mechanics work well together) in favour of analysing abstract games. However it is fascinating ...
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