Sniffnoy comments on Less Wrong: Open Thread, September 2010 - Less Wrong
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Make them play some kind of simplified RPG until they realise the only achievement is how much time they put into doing mindless repetitive tasks.
There's a large difference between the "leveling up" in such games, where you gain new in-game capabilities, and actually getting better, where your in-game capabilities stay the same but you learn to use them more effectively.
ETA: I guess perhaps a better way of saying it is, there's a large difference between the causal chains time->winning, and time->skill->winning.