humpolec comments on Less Wrong: Open Thread, September 2010 - Less Wrong

3 Post author: matt 01 September 2010 01:40AM

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Comment author: humpolec 08 September 2010 12:21:47PM *  11 points [-]

For example, you might have some herb combination that "restores HP", but whenever you use it, you strangely lose HP that more than cancels what it gave you.

What if instead of being useless (by having an additional cancelling effect), magical potions etc. had no effect at all? If HP isn't explicitly stated, you can make the player feel like he's regaining health (e.g. by some visual cues), but in reality he'd die just as often.