Vladimir_Golovin comments on Reasonably Fun - Less Wrong

14 Post author: JohnDavidBustard 04 September 2010 12:07PM

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Comment author: Vladimir_Golovin 04 September 2010 06:57:14PM 2 points [-]

if a game box is not interesting enough to pick up then the sales are likely to be low. At least one games studio measures this explicitly with a mock up of an actual store containing both existing and potential game titles.

Zynga does this type of testing too. They test attraction to their new ideas using a method they call 'ghetto testing': http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/