Baughn comments on A "Failure to Evaluate Return-on-Time" Fallacy - Less Wrong

47 Post author: lionhearted 07 September 2010 07:01PM

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Comment author: Baughn 10 September 2010 10:39:19AM 2 points [-]

A couple of roguelikes work this way. ADOM, in particular, gives you a very fixed period of time to save the world from an incursion of Chaos before said incursion and its radiation-like effects start making it very much harder.