Kyre comments on Humans are not automatically strategic - Less Wrong

153 Post author: AnnaSalamon 08 September 2010 07:02AM

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Comment author: [deleted] 08 September 2010 11:37:31AM *  3 points [-]

Why do even unusually numerate people fear illness, car accidents, and bogeymen, and take safety measures, but not bother to look up statistics on the relative risks?

Disease, motor vehicles, and humans are very dangerous. Currently, everyone dies eventually(1), and almost everyone who dies is killed by one of these three things. The CDC has charts about this. See 10 Leading Causes of Death by Age Group, United States – 2007. Boxes that aren't one of the Big Three Of Doom are extremely rare. This chart breaks down the unintentional injuries. As you can see, motor vehicles dominate. I was surprised at first that "Unintentional Poisoning" came in second, especially among the 35-54 age group, then I realized that it's probably drug overdoses, not people thinking that vitamins are candy. After that, it's Unintentional Fall among older people(2).

Do people fear the wrong diseases, wrong motor vehicles, and wrong humans? Sure. But at least the categories are correct.

I suggest "plane crashes".

  1. If you are cryopreserved, you are dead, but with strange aeons even death may die. (Information-theoretic death is eternal, though.)
  2. And now you know why there's a Culture ship named Death and Gravity.

As for the rest of the post, which is asking very good questions, when I became a programmer I started with (c) "Find ourselves strongly, intrinsically curious about information that would help us achieve our goal;", bootstrapped up to skill and power, and then figured out what goals I could achieve with it. (In no particular order, improving the state of the art at my employer and the field as a whole, working on my projects at home, and funding my retirement.) I consciously decided to teach myself a real programming language (the wrong one, although it worked out in the end), but I didn't have to mess with my reward gradients or motivational systems. At most, I had to throw away mini-goals that were interesting at the time, but later became trivial or pointless. For me, learning how to do neat stuff was its own reward and its own motivation. After I worked my way out of the depths of newbie confusion, I realized that I could work on problems that previously, or to anyone else, would have seemed like a terrible slog. (My work and hobbies involve staring at angle brackets all day, and not the HTML kind.)

I don't know if that can work for anyone else. It's just my data point.

Comment author: Kyre 09 September 2010 04:53:20AM 1 point [-]
  1. And now you know why there's a Culture ship named Death and Gravity.

I always assumed that "Gravity" was replacing the "Taxes" part of "nothing is inevitable except Death and Taxes", because the Culture had clearly dispensed with taxes.

Comment author: [deleted] 11 September 2010 11:43:25AM 0 points [-]

Possible, but the Culture is also no longer subject to mandatory gravity (drones float), or mandatory biological death.