thomblake comments on Memetic Hazards in Videogames - Less Wrong

73 Post author: jimrandomh 10 September 2010 02:22AM

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Comment author: James_K 10 September 2010 09:09:44AM 16 points [-]

It's interesting to see what happens when videogames behave more like real life. For instance, in Oblivion (and Fallout 3), you can't just take things unless you're in the middle of nowhere. If someone sees you, they cry out "stop, thief!". Equally, attacking people who didn't attack you first in civilised areas will draw the guard or vigilantes down on your head, and most of the stuff you find lying around is worthless trash that isn't worth the effort to haul away and sell.

I remember how jarring it was when I first tried to take something in Oblivion, only for a bystander to call for the guard. And then I realised that this is how NPCs should react to casual theft.

Comment author: thomblake 10 September 2010 03:02:47PM 5 points [-]

Yes, this is following the tradition of the Ultima series, wherein Lord British originally introduced those sorts of mechanics specifically out of concern for the effects video games might have on the character and habits of the players.