James_K comments on Memetic Hazards in Videogames - Less Wrong

73 Post author: jimrandomh 10 September 2010 02:22AM

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Comment author: James_K 10 September 2010 07:24:31PM 1 point [-]

It's interesting that the designers hook up the formula for FF 13. You basically don't do any sidequests until you finish the game. After defeating the final bosses it puts you at the last save point, and lets you go back and do all those sidequests you walked past earlier in the game. The incentive to play this way comes form the fact you can't finish levelling up until you finish the game.