James_K comments on Memetic Hazards in Videogames - Less Wrong
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I've explicitly made note this fact, that one should do quests in exactly reverse order of importance, in every cRPG I've ever played. Because often making progress on major quests will change the game (lock you out of an area, say, or kill an NPC) such that you can no longer complete some minor quests if you haven't done them already .
It's interesting that the designers hook up the formula for FF 13. You basically don't do any sidequests until you finish the game. After defeating the final bosses it puts you at the last save point, and lets you go back and do all those sidequests you walked past earlier in the game. The incentive to play this way comes form the fact you can't finish levelling up until you finish the game.