NihilCredo comments on Memetic Hazards in Videogames - Less Wrong
You are viewing a comment permalink. View the original post to see all comments and the full post content.
You are viewing a comment permalink. View the original post to see all comments and the full post content.
Comments (158)
jim answered quite thoroughly. I'll add that I was hinting mainly at the fact that the BioWare developers knew that most players would, by habit, take their sweet time no matter how many universes were at stake, and planned accordingly.
If your most trusted ally tells you "We must hurry, or we will fail!", a veteran gamer knows to ignore him and go rescue a kitten. If a pop-up window tells you to hurry up or you will fail, you do hurry up. Some messages can only be given on this side of the fourth wall.