Baughn comments on Memetic Hazards in Videogames - Less Wrong
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Games often fall into the trap of optimizing for addictiveness which is not quite the same thing as pleasure. Jonathan Blow has talked about this and I think there is a lot of merit in his arguments:
I work in the games industry and I see this pattern at work a lot from many designers.
Where do visual novels such as Ever17 fit on this scale? Do you count them as games at all?
I'd never heard of Every17. Based on the description on Wikipedia I'd say it's borderline whether it qualifies as a game. I'm not sure it meets the minimum level of interactivity required. Non-game entertainment can fall into the same trap of addictiveness vs. pleasure however, some TV for example.