Konkvistador comments on Memetic Hazards in Videogames - Less Wrong

73 Post author: jimrandomh 10 September 2010 02:22AM

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Comment author: [deleted] 10 September 2010 07:55:16PM 1 point [-]

The original Fallout is an exception since it had a time limit. The world changed as time went on, regardless if you did anything and if you where slow enough (500 in game days I think) you could loose the game.

Comment author: William 11 September 2010 12:55:06AM 2 points [-]

Star Control II did something very similar--as time went on, the world changed, and eventually one of the villains would start their omnicidal rampage.

Comment author: Zvi 12 September 2010 12:15:52AM 3 points [-]

And in both of these games I had to restart because you can use a huge amount of time traveling the world map to go places, and spending game time rather than playing time makes perfect sens, especially for the Luck 10 character I was playing, until you realize you've lost. Star Control 2 gives you fair warning and I didn't realize it at the time, but Fallout doesn't and I was pretty mad about it.

Having a time limit without being deeply explicit about it is a crime against gaming.

Comment author: CronoDAS 12 September 2010 05:16:48AM 1 point [-]

Having a time limit without being deeply explicit about it is a crime against gaming.

Seconded.

Comment author: [deleted] 12 September 2010 06:52:23PM 1 point [-]

However getting a nasty surprise like that might just help shed light on a Video game meme you didn't even know you internalized.

Also Fallout was explicit about the time limit. The pipboy clock, as well as the manual.