spencerth comments on Memetic Hazards in Videogames - Less Wrong

73 Post author: jimrandomh 10 September 2010 02:22AM

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Comment author: spencerth 10 September 2010 07:58:06PM 6 points [-]

Good post. One other thing that should be said has to do with the /why/. Why do we design many games like this? There are some obvious reasons: it's easier, it's fun, it plays on our natural reward mechanisms, etc. A perhaps less obvious one: it reflects the world as many /wish it could be/. Straightforward; full of definite, predefined goals; having well known, well understood challenges; having predictable rewards that are trivial to compare to others; having a very linear path for "progression" (via leveling up, attribute increases, etc.) A world with a WHOLE lot less variables.

Comment author: luminosity 11 September 2010 09:48:09AM 5 points [-]

If you're not aware of Jane McGonigal you might be interested in her works. Her basic position is that games are better than reality, mostly because they have a far superior feedback system. She tries to apply game design to the real world to stimulate people's problem solving.