CronoDAS comments on Memetic Hazards in Videogames - Less Wrong

73 Post author: jimrandomh 10 September 2010 02:22AM

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Comment author: hegemonicon 10 September 2010 12:54:04PM 22 points [-]

Here's one that's particularly sinister, and shows up in nearly every RPG and MMORPG:

Progress is tied to presence, not performance.

In these games, as long as you're there, in front of the screen, you're making progress. Skill is almost never involved in success - if you can't beat that boss you just need to go kill a few thousand boars and level up a little bit, and if you want that sweet equipment you just have to put in the hours to grind for gold, or faction, or honor, or whatever.

In the real world, getting better at something generally takes actual work, and only occurs under specific conditions of deliberate practice and proper feedback. But it's so easy to fall into the trap of "hey, I'm doing something tangentally related to goal x or skill z, I must be making progress at it".

Comment author: CronoDAS 10 September 2010 10:10:15PM 11 points [-]

Well, that's not entirely unrealistic. As Woody Allen said, half of life is just showing up. (Ask Eliezer what he thinks about school...)