CronoDAS comments on Memetic Hazards in Videogames - Less Wrong

73 Post author: jimrandomh 10 September 2010 02:22AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (158)

You are viewing a single comment's thread. Show more comments above.

Comment author: CronoDAS 10 September 2010 10:37:20PM 2 points [-]

The Kleptomaniac Hero is very common in video games. If the game lets you take it, you probably should - and you can take a lot of stuff from random people's houses and such, while the people who actually own it stand there doing nothing.

Comment author: derefr 11 September 2010 08:42:53AM *  5 points [-]

This is an example of Conservation of Detail, which is just another way to say that the contrapositive of your statement is true: if you don't need to take something in a game, then the designer won't have bothered to make it take-able (or even to include it.)

I always assume that there's all sorts of stuff lying around in an RPG house that you can't see, because your viewpoint character doesn't bother to take notice of it. It might just be because it's irrelevant, but it might also be for ethical reasons: your viewpoint character only "reports" things to you that his system of belief allows him to act upon.

Comment author: SilasBarta 10 September 2010 10:58:30PM 1 point [-]

I want to see a game where people react normally to this kind of thing ... maybe even have the police increase their watches for thieves as more burglaries happen.

Comment author: CronoDAS 11 September 2010 12:44:46AM 4 points [-]

In the original Baldur's Gate, you'd get in trouble if any NPC saw you stealing something. And, perhaps unfortunately, "any NPC" included cats and other animals.