Relsqui comments on Memetic Hazards in Videogames - Less Wrong

73 Post author: jimrandomh 10 September 2010 02:22AM

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Comment author: listic 10 September 2010 01:20:19PM *  1 point [-]

There should be a reason skill is almost never involved in success.

In my understanding, this reason is network latency. I think you need low latency to make an action game where achievement is dependent on skill.

In World of Warcraft, you can have slow players on slow network connections separated by large distance from the server make progress and have fun. In 3D shooters, you can't.

Comment author: Relsqui 14 September 2010 10:25:19AM 0 points [-]

I think you need low latency to make an action game where achievement is dependent on skill.

It doesn't have to be an action game to be dependent on skill. Consider Puzzle Pirates. Almost everything you can accomplish is skill-based, and most of it's even single-player (but cooperative by way of many people puzzling towards the same goal). Avoids most issues with latency (as do, I imagine, the relatively simple graphics), and ties advancement to skill.