Relsqui comments on Memetic Hazards in Videogames - Less Wrong
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There should be a reason skill is almost never involved in success.
In my understanding, this reason is network latency. I think you need low latency to make an action game where achievement is dependent on skill.
In World of Warcraft, you can have slow players on slow network connections separated by large distance from the server make progress and have fun. In 3D shooters, you can't.
It doesn't have to be an action game to be dependent on skill. Consider Puzzle Pirates. Almost everything you can accomplish is skill-based, and most of it's even single-player (but cooperative by way of many people puzzling towards the same goal). Avoids most issues with latency (as do, I imagine, the relatively simple graphics), and ties advancement to skill.