This clause triggers my "too complex for human agents" switch.
You might be right.
I'm approaching this problem from the perspective of finding flaws exploitable by selfish agents, rather than reviewing it as a better method of organization between agents that desire to cooperate but have imperfect information; perhaps that's not the point, and you're not trying to make a system that is robust against corruption?
That is the point, but I would also like to root out laziness. I.e. people doing nothing but managing to get UOPs somehow.
The assumptions it was originally designed with might not be compatible with politics, I'm unsure. If nothing else it might inspire other people to think of other systems that are compatible with politics.
You are now in control of a habitat on the moon. It has no ties to any government; its creation was funded by a wealthy philanthropist who just wants people to emigrate from Earth. The cost of doing so is within the reach of a middle-class family if they sell their home; you can therefore expect a decent number of immigrants.
What sort of government do you establish? How do you go about ruling so that your new settlement on the moon will survive and thrive?