nickernst comments on The Irrationality Game - Less Wrong
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It would be very bad if an opponent AI went FOOM. Or even one which optimized for certain types of "fun", say, rescue scenarios.
But consider a game AI which optimized for features found in some games today (generalized):
There are more conditions to CEV as usually stated, and they are hard to correlate with goals that any existing game designers consciously implement. They might have to be a hard pitch, "social innovations" for a "revolutionary game".
If it was done consciously, it's conceivable that AI researchers could use game funding to implement Friendly AGI.
(Has there been a post or discussion yet on designing a Game AI that implements CEV? If so, I must read it. If not, I will write it.)