AdShea comments on Swords and Armor: A Game Theory Thought Experiment - Less Wrong
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Comments (68)
You mean this table? :)
(This and the one I made below can be seen properly at http://tinyurl.com/lwgttable , along with the ATT vs DEF tables I worked out the outcomes from)
Hmm. Unless this has gone wrong, the best combo is Sword 1 and Armour 4, with Sword 1/Armour 1 being close). But if you bank on people choosing 1/4, then 1/1 will beat them.
NB: Yes, I made a lot of mistakes and edits to get here, and probably have still made some...
That looks like what I got. It'd be interesting to do a cycle analysis like you do with Non-transitive Dice.
Thanks for the mini mind blow with the non-transitive dice link.
Can you elaborate on what cycle analysis is?
Cycle analysis is basically drawing out a graph (nodes and edges) of what beats what. For standard Rock-paper-scissors you get a graph that looks like this:
ROCK -------> SCISSORS -------> PAPER
^-----------------------------------------------|
In systems that aren't balanced like the sword and armor problem here you can use it to decide what choice to make by giving each node a probability value based on how many people in game use that and then the best choice would be the node with the greatest (sum of probabilities on outgoing nodes) - (sum of probabilities on incoming nodes).