machrider comments on Swords and Armor: A Game Theory Thought Experiment - Less Wrong
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Pursuing this stupidity to its logical conclusion, I just did an elimination match with 16 rounds. Start with all combinations and cull the weakest member every round. Here's the result: http://pastie.org/1217255
Note the culling is sometimes arbitrary if there's a tie for last place. By pass 14, we have a 3-way tie between blue/blue, blue/green, and green/yellow. Those may very well be the best three combinations, or close to it.
Final version of program here: http://pastie.org/1217284
(Removed randomness and just factored in the probability of evasion into damage directly. This lets me use smaller numbers and runs much faster. Verified that the results didn't change as a result of this.)