machrider comments on Swords and Armor: A Game Theory Thought Experiment - Less Wrong
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Agreed, re: the limitations of my method. As you suggested, I ran another pass using only the top 7 candidates (wins >= 19 in my previous comment). Here are the results:
Choosing the top 10 (wins >= 17 from before):
Yellow/yellow pops up as a surprise member of the 5-way tie for second place. The green sword is less effective once you introduce these new members. There are probably a lot of surprises if you keep varying the members you allow. And all of this still assumes a normal distribution, which is unlikely.
Pursuing this stupidity to its logical conclusion, I just did an elimination match with 16 rounds. Start with all combinations and cull the weakest member every round. Here's the result: http://pastie.org/1217255
Note the culling is sometimes arbitrary if there's a tie for last place. By pass 14, we have a 3-way tie between blue/blue, blue/green, and green/yellow. Those may very well be the best three combinations, or close to it.
Final version of program here: http://pastie.org/1217284
(Removed randomness and just factored in the probability of evasion into damage directly. This lets me use smaller numbers and runs much faster. Verified that the results didn't change as a result of this.)