shokwave comments on Swords and Armor: A Game Theory Thought Experiment - Less Wrong

14 Post author: nick012000 12 October 2010 08:51AM

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Comment author: shokwave 13 October 2010 08:46:31AM 5 points [-]

If they were beaten, they adopt a combination that would have beaten the opponent. The psychology of game-players in PVP games suggests that they would much prefer to use a different set of equipment rather than copy a set of equipment someone used against them.

To give the simulation an equilibrium, perhaps they have a small chance to adopt the winner's combination and otherwise adopt a combination that would have won.

Comment author: [deleted] 13 October 2010 05:08:07PM 3 points [-]

If they were beaten, they adopt a combination that would have beaten the opponent. The psychology of game-players in PVP games suggests that they would much prefer to use a different set of equipment rather than copy a set of equipment someone used against them.

Goodness, thank you! I had that correct in my first comment on this whole post, as I played an MMO called Guild Wars avidly for a while. I apparently forgot that here. It does make the simulation somewhat more challenging to model.