AdShea comments on Swords and Armor: A Game Theory Thought Experiment - Less Wrong

14 Post author: nick012000 12 October 2010 08:51AM

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Comment author: AdShea 13 October 2010 03:04:10PM *  3 points [-]

Cycle analysis is basically drawing out a graph (nodes and edges) of what beats what. For standard Rock-paper-scissors you get a graph that looks like this:

ROCK -------> SCISSORS -------> PAPER

^-----------------------------------------------|

In systems that aren't balanced like the sword and armor problem here you can use it to decide what choice to make by giving each node a probability value based on how many people in game use that and then the best choice would be the node with the greatest (sum of probabilities on outgoing nodes) - (sum of probabilities on incoming nodes).