Alicorn comments on Diplomacy as a Game Theory Laboratory - Less Wrong

44 Post author: Yvain 12 November 2010 10:19PM

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Comment author: jmmcd 13 November 2010 04:32:48PM 3 points [-]

I find it amazing that examples like the religious person swearing by god and his/her eternal soul counts for anything. Surely god knows that it was your in-game character that said it, and won't hold it against you.

Similar argument only more so for the Eliezer & Alicorn situations -- your second footnote confirms that it would be a mistake to trust what people have said on LW as applying in-game.

Small typo:

Not only does it prevent your opponent doesn't defect out of sheer greed

Comment author: Alicorn 13 November 2010 04:56:45PM *  3 points [-]

Similar argument only more so for the Eliezer & Alicorn situations -- your second footnote confirms that it would be a mistake to trust what people have said on LW as applying in-game.

In my case, I could be trusted in-game if, before the game began, I promised to be trustworthy, or if some of the people I was playing with expressly did not waive their rights to honesty. In-game, if someone suddenly announced that they wanted to maintain that right for themselves, I would respect it, but I might do so by leaving the game entirely.

Since I expect I would detest the game, though, I have no intention of playing it (which means I have no reason to lie here).